Today we’re talking with Allie, so let’s go!

Stuff You Do:
I am the Game Goddess for the podcast Dice Drop: Evolution. We’re a Mutant’s & Masterminds actual play podcast. I also love being in live-streamed TTRPG games for charity or just for fun. I am a graphic designer, freelance, and my professional day job. I brought that into the TTRPG space by helping other indie gamers or up-and-coming GMs and players brand for them to look more professional in their presentations.
Social Mediahttps://twitter.com/GameGoddessAlx
https://www.instagram.com/gamegoddessalx/
https://www.tiktok.com/@atgowins
https://www.tumblr.com/gamegoddessalx
https://ko-fi.com/atgstudios

What attracted you to TTRPGs?
I never liked living in the real world, even as a kid. I grew up building worlds and maps and making stories with many fantasy elements. So when I learned about TTRPGs or just Dungeons and Dragons, which is what I started on, I was extremely excited to jump in, and I’ve been a part of it ever sense.

What is your favorite video game or board game?
I am not much of a video game player; when I play games, I stick to farming games like Animal Crossing, Stardew Valley, and Minecraft. Kingdom Hearts would be one actual video game that I just love the collaboration of worlds between Disney and Final Fantasy characters. Board games, I just really like being able to spend time with friends.

What is one thing you think defines a (nearly) perfect TTRPG session?
Collaborating story-telling chaos.

If you created a weird undead creature, what would it be?
A wild herd of undead jackelopes

What do you think is absolutely essential in creating a safe space for all in a TTRPG game?
Knowing everyone’s lines and veils from the beginning and getting a party together before the first session to hang out and vibe with one another. If you don’t get along with someone from just hanging out, there is no way to get away from that toxic situation once the game starts. Always check in with your players, especially if you know a hard session will happen to them, poke them, and discuss before getting into it. The moment a line is crossed, the session stops, and it’s addressed; it’s not continued. Session safety is extremely important. As a GM/DM/GG, it’s your duty to know when to tap pause and let everyone breathe. If a session is partially hard, have a compression session after.

Anything else you’d like us to know:
I am currently working on the last arc of the current campaign of Dice Drop: Evolution; you can follow us on Twitter @dice_drop. I am also still working on other creators branding in the space.

Thanks Allie!

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