At Shadomain we love having discussions with anyone interested in games and having more fun. We’ll suggest interesting topics for discussion in our groups and publish comments here and talk about them in our YouTube channel. If you want to add some comments to our discussions, join our private email group by sending an email to sh**********@***il.com or join our Discord.
This week’s video premieres at 7:30 pm EDT Wed., Aug. 5, 2026 here.
The Topic: One Shots inside a Campaign?
Imagine you’re playing in a long term fantasy TTRPG campaign (at least a year long). Would you enjoy playing in a one shot adventure that took place in that campaign world (i.,e. a “side shot”), in the current time line, but with different characters?
Some Cool Responses
We have especially played prologue one-shots in one campaign I am in, when a player couldn’t join. They added to the worldbuilding
Mama Strange
Or if an event happens somewhere else that will affect the group later
I’ve never run or played something like this, but I can imagine:
a plus: you’d get to try a new character class/species without committing to it long term.
a minus: maybe it’d feel like an interruption to the longer continuing story?
What do you think? What am I missing?
Jason from Shadomain.com
Yes! I have done this a few times with my long-running planeswalking game. I have done:
Sir James
a flashback for a new player joining the game showing the events that led up to them joining
a side story featuring a different party of adventurers the main party has heard about and encountered once or twice
one of the players took over as GM for a time, allowing the party to explore the dungeon within that player’s mind
players got to play a “videogame” within the world of the game, and played as characters within that game
All of these were fun and interesting, and seemed to go over well. I took care to make sure they fit within the narrative, feeling more like scenes from a film or tv show that added but weren’t too jarring.
I think I’d be happy to see parts of the world unexplored, and get to play with different characters having different stories, but I also mostly run and play one-shots. That said, for a one-shot break from the regular campaign, my preference is to usually play a different system and/or setting.
The Merlitron
I have run and played in-game one shots and they can be hit or miss; my personal best experiences are when the table wants to play still but is missing enough members that the normal game would usually be cancelled. In the Witchlight game I’m running, we had a game that was going to be short several of the table so instead of continuing the main plot, I let them explore and we had a tiny one-shot where they went to an underwater fey market, explored an old battlefield, and otherwise were just tourists for the session. They got some fun swag and lore drops, we got to play, and the rest of the group did not miss any important plot developments.
Nyx
I’ve done this as a way to play my character in a different system entirely. It was a Pathfinder 1e game and we did a dream sequence in 5e, so similar to a dream, things didn’t work the way we expected. It was kind of a fun way to still play when some of our players had to miss the session.
GamerMomLuna
I’ve done this. I had a few players that were going to be out for our normal game day. I planned a one shot that took place in the next dungeon the main PCs would be in (the players did not know this). The events and changes in the dungeon from the one shot influenced how the dungeon looked when the main campaign PCs arrived.
Crazy Weazel Gaming
Wrapping It Up
I was surprised that so many people had done a side-shot. It sounds great, and I will think about this in my future campaigns.
And if you want to join our discussions, join our private email group by sending an email to sh**********@***il.com or join our Discord.
News from GenCon 2026
As we’d mentioned last week, a ton of stuff happened at GenCon last weekend. Here’s only a few highlights.
- The Ennie awards were awarded Friday July 31. You can review the winners from the Ennie Bluesky feed here.
Avantris’s Crooked Moon was a big winner including Product of the Year, and Daggerheart won big as well. There were lots of other deserving winners including our friend Keith Ammann. Congrats to everyone.
- Wizards of the Coast announced a ton of new projects, including new Dark Sun books and a crossover with Star Wars.
My favorite announcement was WotC partnering with Ghostfire gaming and Kobold Press again, as it helps the TTRPG business as a whole and not just Hasbro. The one I’m most skeptical about is the D&D Icons line, where Joe Manganiello as Chief Creative Officer of that line. While I applaud Joe for his enthusiasm about D&D over the years, COO is a real title with very challenging responsibilites. Hopefully WotC will surround him with the support he’ll need to succeed. - Free League announced their own online platform for their games called Free League Unbound. It’s been compared to DnDbeyond, although right now it seems like they’ll be selling PDFs as well as digital content on the Unbound platform.
- Darrington Press outlined the next few years of Daggerheart in a panel.
