GM Issues: When Only a Few Players Participate in a Social Encounter
Quote from Shadomain Staff on May 6, 2024, 1:05 amOn our social media accounts (we're @shadomain everywhere) we recently asked the following question:
TTRPG Game Scenario: The table is made up of strong role players, but sometimes a scene plays out with an extended conversation between 2 or 3 characters, with others not participating. If the others seem to be waiting for more action, would you break the convo? What other options are there?
We got great responses, here are just a few.
I would ask other players what their characters are thinking about what is being discussed, how they feel about it. To spotlight them and their inner lives as they are quiet. Also, what they're doing, yes.
Honestly, read the room but if it's actually "progressing" things either their own personal conflicts or the story let it ride until there's a good point, but if it's just them faffing about for 30 mins joking there comes a point you rope in the others asking what they are doing
It’s a balance, if they’re into what’s going on and there’s no natural space I would not interrupt but if there’s a reasonable way to include the other(s) then I think that’s good DMing.
After a minute or so of the players RP’ing, try adding: “Ok great, while they are chatting, what are you other folks doing?”Then you can cut/rotate between players/groups in 1-2 minute chunks (or whatever works for your table) and give everyone their time.
I don't think it's untoward to ask the strong RP players to be mindful of how much "screen time" or spotlight time they occupy. The GM doesn't have to be the ultimate arbiter.
Thanks everybody! What do you think? Let us know in the comments below.
On our social media accounts (we're @shadomain everywhere) we recently asked the following question:
TTRPG Game Scenario: The table is made up of strong role players, but sometimes a scene plays out with an extended conversation between 2 or 3 characters, with others not participating. If the others seem to be waiting for more action, would you break the convo? What other options are there?
We got great responses, here are just a few.
I would ask other players what their characters are thinking about what is being discussed, how they feel about it. To spotlight them and their inner lives as they are quiet. Also, what they're doing, yes.
Honestly, read the room but if it's actually "progressing" things either their own personal conflicts or the story let it ride until there's a good point, but if it's just them faffing about for 30 mins joking there comes a point you rope in the others asking what they are doing
It’s a balance, if they’re into what’s going on and there’s no natural space I would not interrupt but if there’s a reasonable way to include the other(s) then I think that’s good DMing.
After a minute or so of the players RP’ing, try adding: “Ok great, while they are chatting, what are you other folks doing?”Then you can cut/rotate between players/groups in 1-2 minute chunks (or whatever works for your table) and give everyone their time.
I don't think it's untoward to ask the strong RP players to be mindful of how much "screen time" or spotlight time they occupy. The GM doesn't have to be the ultimate arbiter.
Thanks everybody! What do you think? Let us know in the comments below.