You gonna pull those pistols or whistle Dixie? – from The Outlaw Josey Wales.
Gunfights or duels are an important part of many western stories, with the tension elevated by the actors, scenery and other parts of the encounter beyond just two people meeting at high noon to shoot at each other. These rules for duels help elevate the drama.

Each duel scene is divided into four different stages which give a player a chance to gain an asset for the final round (Draw!) with clever role playing. In each section the player describes how they react and make a roll which can give an asset to the final stage. The four stages are: The Scenery, The Intimidation, The Threats, and Draw! The character’s allies can attempt to help their friend – their life is at stake – while the spotlight is on the two duelists.
Conclusion
Six-Gun Doomsday is based on the Cypher System from Monte Cook Games, with modifications to fit the setting. Monte Cook Games is preparing an updated rulesset for the Cypher System, which has been said to be at least a year away. One major change will be the way characters take damage. Since Six-Gun Doomsday uses it’s own simple and dramatic damage system, your game continues with no needs for updates. The Backerkit campaign launches August 5, 2025 – follow it here: https://www.backerkit.com/c/projects/shadomain/six-gun-doomsday