The world breaks more than bodies. It tears at memory, courage, and sanity. The Spirits of Doom will tear that from us all. But some folks just don’t fall—not yet.
At the core of the setting of Six-Gun Doomsday is the struggle between the Spirits of Life (the positive forces and spirits that remain) and the Spirits of Doom (the fiends that are the cause of the Doomsday apocalypse). Good people rely on The Spirits of Life to resist evil. The Backerkit campaign launches August 5, 2025 – follow it here: https://www.backerkit.com/c/projects/shadomain/six-gun-doomsday

Life Pool
In Six-Gun Doomsday survival is difficult. Each character has a Life pool that is impacted each time damage is taken, any day that they’re short on food or drink, or when they fail a spirit check when meeting a Spirit of Doom. Characters begin at level 6 of their Life pool. At level 3 the character is Impaired: a wounded or injured state. At level 2 the character is Weakened: a state where everything is difficult. At level 1 the character is Debilitated: a critically injured state.
Conclusion
Six-Gun Doomsday is based on the Cypher System from Monte Cook Games, with modifications to fit the setting. Monte Cook Games is preparing an updated rulesset for the Cypher System, which has been said to be at least a year away. One major change will be the way characters take damage. Since Six-Gun Doomsday uses it’s own simple and dramatic damage system, your game continues with no needs for updates. The Backerkit campaign launches August 5, 2025 – follow it here: https://www.backerkit.com/c/projects/shadomain/six-gun-doomsday