Ain’t flesh. Ain’t armor. Ain’t luck. It’s the echo of survival itself.
In Six-Gun Doomsday damage, lack of food or water and confronting the Spirits of Doom can cause a character to lose a level from their Life pool. When a character’s Life pool reaches zero the character would be lost to the Spirits of Doom – they die outright or worse, losing themselves completely. But at that point the player has a choice to make, they can Go For Broke, or go Aces and Eights.

Go For Broke
The player takes their chances. They surrender to the Spirits of Life and hope they are given another chance, or they might be taken instead by the Spirits of Doom. The player flips a coin (or rolls a die, dividing the result between odd/even or high/low). On a success, the character is brought back to life with 4 levels in their Life pool. If they fail they are permanently lost to the Spirits of Doom.
Aces and Eights
A character who chooses Aces and Eights makes a deal with the Spirits of Doom. The character rises with 4 levels in their Life pool, but they are deeply indebted to the Spirits of Doom. They will be haunted by horrors and tempted by fiends. When they finally reach zero in their Life pool, they become a horrific servant of the Spirits of Doom. Far worse than an undead character they are now part of the forces seeking to destroy all life.
Conclusion
Six-Gun Doomsday is based on the Cypher System from Monte Cook Games, with modifications to fit the setting. Monte Cook Games is preparing an updated rulesset for the Cypher System, which has been said to be at least a year away. One major change will be the way characters take damage. Since Six-Gun Doomsday uses it’s own simple and dramatic damage system, your game continues with no needs for updates. The Backerkit campaign launches August 5, 2025 – follow it here: https://www.backerkit.com/c/projects/shadomain/six-gun-doomsday